This research aims to develop English for Disability (EFORD) application, on Android-based learning english media, for Students Of Class VII Visual Impairment SMPLB YKAB Surakarta and determine its based this on assessment of matter expert, media expert, special needs teacher and students. The research method applied in this research is Research and Development (R&D) The development of this application through five phases: (1) Analysis of problems, through observation and interviews. (2) Collecting information as product planning / analysis of the needs of the media as required of blind children. (3) The design phase of products such as the manufacture of flow and storyboard navigation map.(4) Design validation phase form of an expert asses...
The development of science and technology is currently very pervasive in people's daily lives. Not a...
Seiring perkembangan zaman dan juga teknologi informasi, masyarakat indonesia terutama anak-anak sud...
This study aims to determine the use of application-based audio media and to determine the quality o...
This research aims to develop the English for Disability (EFORD) application, on Android-based learn...
Abstract This research aims to develop learning media for children with special needs. This researc...
This study aims to develop android-based learning media (android-based learning media) in English su...
Penelitian ini bertujuan untuk menghasilkan media pembelajaran melalui aplikasi permainanberbasis an...
This research aims to find out the feasibility of mobile learning product. This research refers to t...
This study aims to develop E-fotonovela media for deaf students in SMLB-B. The research method used ...
This research aims to introduce Sumbawa culture to blind disability based android smartphone applica...
This study aims to analyze the use of android game to improve impaired hearing students vocabulary m...
The rapid development of information and communication technology provides many benefits to aspects ...
This study aims to develop learning media android based which can be used by teachers of special sch...
Literasi visual siswa di Indonesia masih rendah. Oleh karena itu, media visual seperti media pembela...
UNESA is a national leader in education development. This is consistent with UNESA’s vision of achie...
The development of science and technology is currently very pervasive in people's daily lives. Not a...
Seiring perkembangan zaman dan juga teknologi informasi, masyarakat indonesia terutama anak-anak sud...
This study aims to determine the use of application-based audio media and to determine the quality o...
This research aims to develop the English for Disability (EFORD) application, on Android-based learn...
Abstract This research aims to develop learning media for children with special needs. This researc...
This study aims to develop android-based learning media (android-based learning media) in English su...
Penelitian ini bertujuan untuk menghasilkan media pembelajaran melalui aplikasi permainanberbasis an...
This research aims to find out the feasibility of mobile learning product. This research refers to t...
This study aims to develop E-fotonovela media for deaf students in SMLB-B. The research method used ...
This research aims to introduce Sumbawa culture to blind disability based android smartphone applica...
This study aims to analyze the use of android game to improve impaired hearing students vocabulary m...
The rapid development of information and communication technology provides many benefits to aspects ...
This study aims to develop learning media android based which can be used by teachers of special sch...
Literasi visual siswa di Indonesia masih rendah. Oleh karena itu, media visual seperti media pembela...
UNESA is a national leader in education development. This is consistent with UNESA’s vision of achie...
The development of science and technology is currently very pervasive in people's daily lives. Not a...
Seiring perkembangan zaman dan juga teknologi informasi, masyarakat indonesia terutama anak-anak sud...
This study aims to determine the use of application-based audio media and to determine the quality o...